Centre Inria de l'Université de Rennes
facilityRennes, Brittany, France
Research output, citation impact, and the most-cited recent papers from Centre Inria de l'Université de Rennes (France). Aggregated across the NobleBlocks index of 300M+ scholarly works.
Top-cited papers from Centre Inria de l'Université de Rennes
We address the problem of image search on a very large scale, where three constraints have to be considered jointly: the accuracy of the search, its efficiency, and the memory usage of the representation. We first propose a simple yet efficient way of aggregating local image descriptors into a vector of limited dimension, which can be viewed as a simplification of the Fisher kernel representation. We then show how to jointly optimize the dimension reduction and the indexing algorithm, so that it best preserves the quality of vector comparison. The evaluation shows that our approach significantly outperforms the state of the art: the search accuracy is comparable to the bag-of-features approach for an image representation that fits in 20 bytes. Searching a 10 million image dataset takes about 50ms.
This paper addresses the problem of large-scale image search. Three constraints have to be taken into account: search accuracy, efficiency, and memory usage. We first present and evaluate different ways of aggregating local image descriptors into a vector and show that the Fisher kernel achieves better performance than the reference bag-of-visual words approach for any given vector dimension. We then jointly optimize dimensionality reduction and indexing in order to obtain a precise vector comparison as well as a compact representation. The evaluation shows that the image representation can be reduced to a few dozen bytes while preserving high accuracy. Searching a 100 million image data set takes about 250 ms on one processor core.
Vision-based control in robotics based on considering a vision system as a specific sensor dedicated to a task and included in a control servo loop is described. Once the necessary modeling stage is performed, the framework becomes one of automatic control, and stability and robustness questions arise. State-of-the-art visual servoing is reviewed, and the basic concepts for modeling the concerned interactions are given. The interaction screw is thus defined in a general way, and the application to images follows. Starting from the concept of task function, the general framework of the control is described, and stability results are recalled. The concept of the hybrid task is presented and then applied to visual sensors. Simulation and experimental results are presented, and guidelines for future work are drawn in the conclusion.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
This paper exploits the context of natural dynamic scenes for human action recognition in video. Human actions are frequently constrained by the purpose and the physical properties of scenes and demonstrate high correlation with particular scene classes. For example, eating often happens in a kitchen while running is more common outdoors. The contribution of this paper is three-fold: (a) we automatically discover relevant scene classes and their correlation with human actions, (b) we show how to learn selected scene classes from video without manual supervision and (c) we develop a joint framework for action and scene recognition and demonstrate improved recognition of both in natural video. We use movie scripts as a means of automatic supervision for training. For selected action classes we identify correlated scene classes in text and then retrieve video samples of actions and scenes for training using script-to-video alignment. Our visual models for scenes and actions are formulated within the bag-of-features framework and are combined in a joint scene-action SVM-based classifier. We report experimental results and validate the method on a new large dataset with twelve action classes and ten scene classes acquired from 69 movies.
A discrete-time analysis of the orthogonal frequency division multiplex/offset QAM (OFDM/OQAM) multicarrier modulation technique, leading to a modulated transmultiplexer, is presented. The conditions of discrete orthogonality are established with respect to the polyphase components of the OFDM/OQAM prototype filter, which is assumed to be symmetrical and with arbitrary length. Fast implementation schemes of the OFDM/OQAM modulator and demodulator are provided, which are based on the inverse fast Fourier transform. Non-orthogonal prototypes create intersymbol and interchannel interferences (ISI and ICI) that, in the case of a distortion-free transmission, are expressed by a closed-form expression. A large set of design examples is presented for OFDM/OQAM systems with the number of subcarriers going from four up to 2048, which also allows a comparison between different approaches to get well-localized prototypes.
The purpose of this correspondence is to generalize a result by Donoho and Huo and Elad and Bruckstein on sparse representations of signals in a union of two orthonormal bases for R/sup N/. We consider general (redundant) dictionaries for R/sup N/, and derive sufficient conditions for having unique sparse representations of signals in such dictionaries. The special case where the dictionary is given by the union of L/spl ges/2 orthonormal bases for R/sup N/ is studied in more detail. In particular, it is proved that the result of Donoho and Huo, concerning the replacement of the /spl lscr//sup 0/ optimization problem with a linear programming problem when searching for sparse representations, has an analog for dictionaries that may be highly redundant.
The Critical Assessment of Metagenome Interpretation (CAMI) community initiative presents results from its first challenge, a rigorous benchmarking of software for metagenome assembly, binning and taxonomic profiling. Methods for assembly, taxonomic profiling and binning are key to interpreting metagenome data, but a lack of consensus about benchmarking complicates performance assessment. The Critical Assessment of Metagenome Interpretation (CAMI) challenge has engaged the global developer community to benchmark their programs on highly complex and realistic data sets, generated from ∼700 newly sequenced microorganisms and ∼600 novel viruses and plasmids and representing common experimental setups. Assembly and genome binning programs performed well for species represented by individual genomes but were substantially affected by the presence of related strains. Taxonomic profiling and binning programs were proficient at high taxonomic ranks, with a notable performance decrease below family level. Parameter settings markedly affected performance, underscoring their importance for program reproducibility. The CAMI results highlight current challenges but also provide a roadmap for software selection to answer specific research questions.
We propose an approach to vision-based robot control, called 2 1/2 D visual servoing, which avoids the respective drawbacks of classical position-based and image-based visual servoing. Contrary to the position-based visual servoing, our scheme does not need any geometric three-dimensional model of the object. Furthermore and contrary to image-based visual servoing, our approach ensures the convergence of the control law in the whole task space. 2 1/2 D visual servoing is based on the estimation of the partial camera displacement from the current to the desired camera poses at each iteration of the control law. Visual features and data extracted from the partial displacement allow us to design a decoupled control law controlling the six camera DOFs. The robustness of our visual servoing scheme with respect to camera calibration errors is also analyzed: the necessary and sufficient conditions for local asymptotic stability are easily obtained. Then, due to the simple structure of the system, sufficient conditions for global asymptotic stability are established. Finally, experimental results with an eye-in-hand robotic system confirm the improvement in the stability and convergence domain of the 2 1/2 D visual servoing with respect to classical position-based and image-based visual servoing.
Twelve years ago, Proceedings of the IEEE devoted a special section to the synchronous languages. This paper discusses the improvements, difficulties, and successes that have occured with the synchronous languages since then. Today, synchronous languages have been established as a technology of choice for modeling, specifying, validating, and implementing real-time embedded applications. The paradigm of synchrony has emerged as an engineer-friendly design method based on mathematically sound tools.
The first community competition designed to objectively compare the performance of particle tracking algorithms provides valuable practical information for both users and developers. Particle tracking is of key importance for quantitative analysis of intracellular dynamic processes from time-lapse microscopy image data. Because manually detecting and following large numbers of individual particles is not feasible, automated computational methods have been developed for these tasks by many groups. Aiming to perform an objective comparison of methods, we gathered the community and organized an open competition in which participating teams applied their own methods independently to a commonly defined data set including diverse scenarios. Performance was assessed using commonly defined measures. Although no single method performed best across all scenarios, the results revealed clear differences between the various approaches, leading to notable practical conclusions for users and developers.
This paper describes the OpenViBE software platform which enables researchers to design, test, and use brain–computer interfaces (BCIs). BCIs are communication systems that enable users to send commands to computers solely by means of brain activity. BCIs are gaining interest among the virtual reality (VR) community since they have appeared as promising interaction devices for virtual environments (VEs). The key features of the platform are (1) high modularity, (2) embedded tools for visualization and feedback based on VR and 3D displays, (3) BCI design made available to non-programmers thanks to visual programming, and (4) various tools offered to the different types of users. The platform features are illustrated in this paper with two entertaining VR applications based on a BCI. In the first one, users can move a virtual ball by imagining hand movements, while in the second one, they can control a virtual spaceship using real or imagined foot movements. Online experiments with these applications together with the evaluation of the platform computational performances showed its suitability for the design of VR applications controlled with a BCI. OpenViBE is a free software distributed under an open-source license.
In the last decade, we have witnessed a drastic change in the form factor of audio and vision technologies, from heavy and grounded machines to lightweight devices that naturally fit our bodies. However, only recently, haptic systems have started to be designed with wearability in mind. The wearability of haptic systems enables novel forms of communication, cooperation, and integration between humans and machines. Wearable haptic interfaces are capable of communicating with the human wearers during their interaction with the environment they share, in a natural and yet private way. This paper presents a taxonomy and review of wearable haptic systems for the fingertip and the hand, focusing on those systems directly addressing wearability challenges. The paper also discusses the main technological and design challenges for the development of wearable haptic interfaces, and it reports on the future perspectives of the field. Finally, the paper includes two tables summarizing the characteristics and features of the most representative wearable haptic systems for the fingertip and the hand.
Code and design smells are poor solutions to recurring implementation and design problems. They may hinder the evolution of a system by making it hard for software engineers to carry out changes. We propose three contributions to the research field related to code and design smells: (1) DECOR, a method that embodies and defines all the steps necessary for the specification and detection of code and design smells, (2) DETEX, a detection technique that instantiates this method, and (3) an empirical validation in terms of precision and recall of DETEX. The originality of DETEX stems from the ability for software engineers to specify smells at a high level of abstraction using a consistent vocabulary and domain-specific language for automatically generating detection algorithms. Using DETEX, we specify four well-known design smells: the antipatterns Blob, Functional Decomposition, Spaghetti Code, and Swiss Army Knife, and their 15 underlying code smells, and we automatically generate their detection algorithms. We apply and validate the detection algorithms in terms of precision and recall on XERCES v2.7.0, and discuss the precision of these algorithms on 11 open-source systems.
BACKGROUND: The process of generating raw genome sequence data continues to become cheaper, faster, and more accurate. However, assembly of such data into high-quality, finished genome sequences remains challenging. Many genome assembly tools are available, but they differ greatly in terms of their performance (speed, scalability, hardware requirements, acceptance of newer read technologies) and in their final output (composition of assembled sequence). More importantly, it remains largely unclear how to best assess the quality of assembled genome sequences. The Assemblathon competitions are intended to assess current state-of-the-art methods in genome assembly. RESULTS: In Assemblathon 2, we provided a variety of sequence data to be assembled for three vertebrate species (a bird, a fish, and snake). This resulted in a total of 43 submitted assemblies from 21 participating teams. We evaluated these assemblies using a combination of optical map data, Fosmid sequences, and several statistical methods. From over 100 different metrics, we chose ten key measures by which to assess the overall quality of the assemblies. CONCLUSIONS: Many current genome assemblers produced useful assemblies, containing a significant representation of their genes and overall genome structure. However, the high degree of variability between the entries suggests that there is still much room for improvement in the field of genome assembly and that approaches which work well in assembling the genome of one species may not necessarily work well for another.
Augmented reality (AR) allows to seamlessly insert virtual objects in an image sequence. In order to accomplish this goal, it is important that synthetic elements are rendered and aligned in the scene in an accurate and visually acceptable way. The solution of this problem can be related to a pose estimation or, equivalently, a camera localization process. This paper aims at presenting a brief but almost self-contented introduction to the most important approaches dedicated to vision-based camera localization along with a survey of several extension proposed in the recent years. For most of the presented approaches, we also provide links to code of short examples. This should allow readers to easily bridge the gap between theoretical aspects and practical implementations.
Image inpainting refers to the process of restoring missing or damaged areas in an image. This field of research has been very active over recent years, boosted by numerous applications: restoring images from scratches or text overlays, loss concealment in a context of impaired image transmission, object removal in a context of editing, or disocclusion in image-based rendering (IBR) of viewpoints different from those captured by the cameras. Although earlier work dealing with disocclusion has been published in [1], the term inpainting first appeared in [2] by analogy with a process used in art restoration.
Low-cost short read sequencing technology has revolutionized genomics, though it is only just becoming practical for the high-quality de novo assembly of a novel large genome. We describe the Assemblathon 1 competition, which aimed to comprehensively assess the state of the art in de novo assembly methods when applied to current sequencing technologies. In a collaborative effort, teams were asked to assemble a simulated Illumina HiSeq data set of an unknown, simulated diploid genome. A total of 41 assemblies from 17 different groups were received. Novel haplotype aware assessments of coverage, contiguity, structure, base calling, and copy number were made. We establish that within this benchmark: (1) It is possible to assemble the genome to a high level of coverage and accuracy, and that (2) large differences exist between the assemblies, suggesting room for further improvements in current methods. The simulated benchmark, including the correct answer, the assemblies, and the code that was used to evaluate the assemblies is now public and freely available from http://www.assemblathon.org/.
For joint state-parameter estimation in linear time-varying (LTV) multiple-input-multiple-output (MIMO) systems, an approach to the design of adaptive observers is proposed. It is conceptually simple and computationally efficient. Its global exponential convergence is established for noise-free systems. In the presence of noises, it is proved that the estimation errors are bounded and converge in the mean to zero if the noises are bounded and have zero means. Potential applications are fault detection and isolation, and adaptive control.
Gossip-based communication protocols are appealing in large-scale distributed applications such as information dissemination, aggregation, and overlay topology management. This paper factors out a fundamental mechanism at the heart of all these protocols: the peer-sampling service. In short, this service provides every node with peers to gossip with. We promote this service to the level of a first-class abstraction of a large-scale distributed system, similar to a name service being a first-class abstraction of a local-area system. We present a generic framework to implement a peer-sampling service in a decentralized manner by constructing and maintaining dynamic unstructured overlays through gossiping membership information itself. Our framework generalizes existing approaches and makes it easy to discover new ones. We use this framework to empirically explore and compare several implementations of the peer-sampling service. Through extensive simulation experiments we show that---although all protocols provide a good quality uniform random stream of peers to each node locally---traditional theoretical assumptions about the randomness of the unstructured overlays as a whole do not hold in any of the instances. We also show that different design decisions result in severe differences from the point of view of two crucial aspects: load balancing and fault tolerance. Our simulations are validated by means of a wide-area implementation.
In this paper, we determine the analytical form of the interaction matrix related to any moment that can be computed from segmented images. The derivation method we present is based on Green's theorem. We apply this general result to classical geometrical primitives. We then consider using moments in image-based visual servoing. For that, we select six combinations of moments to control the six degrees of freedom of the system. These features are particularly adequate, if we consider a planar object and the configurations such that the object and camera planes are parallel at the desired position. The experimental results we present show that a correct behavior of the system is obtained if we consider either a simple symmetrical object or a planar object with complex and unknown shape.