State University of Malang
UniversityMalang, East Java, Indonesia
Research output, citation impact, and the most-cited recent papers from State University of Malang (Indonesia). Aggregated across the NobleBlocks index of 300M+ scholarly works.
Top-cited papers from State University of Malang
The primary objective of this study was to examine the range of available Artificial Intelligence (AI) writing tools and assess their influence on student writing, particularly in terms of content and organization, as perceived by English as a Foreign Language (EFL) teachers. Utilizing a qualitative approach, the research was constructed within a case study design. The data was collected via semi-structured interviews, targeting information about the diversity of AI writing tools and their impact on students” writing quality. The study gathered data from four EFL teachers across three distinct universities in Indonesia, shedding light on the variety of AI writing tools used in their classrooms. These included applications like Quillbot, WordTune, Jenni, Chat-GPT, Paperpal, Copy.ai, and Essay Writer. Furthermore, these teachers unanimously agreed that the AI writing tools positively improved their students’ writing quality, particularly enhancing the quality of their content and organization. The findings of this study imply that integrating AI writing tools can prove beneficial in elevating the quality of EFL student writing. In response to this study’s limitations, recommendations for future research were also addressed.
The main purpose of this study is to investigate the relationship between students' entrepreneurship education and entrepreneurial mindset as well as understanding the mediating role of attitude and self-efficacy. The approach adopted in this study is a convenience random sampling method, which is widely used in entrepreneurship research. Participants were recruited from several universities in Malang of East Java in Indonesia undergoing an online survey and were calculated using structural equation modeling (SEM). The findings of this current study indicate that entrepreneurship education successfully influences entrepreneurial self-efficacy, entrepreneurial attitude, and the entrepreneurial mindset. On the other hand, entrepreneurial self-efficacy promotes entrepreneurial attitude instead of the entrepreneurial mindset. Furthermore, entrepreneurial attitude plays an essential role in mediating both entrepreneurship education and self-efficacy toward students' entrepreneurial mindset.
Abstract: Measurement of psychological attributes in the form of intelligence or personality is still the most important thing in psychological tests. One of the initial problems that underlie the development of psychological tests is how to identify people who are mentally retarded. Psychological test tools can not be separated from its function which is to measure the psychological condition of the individual. The emergence of intelligence test tools, one of which is the Wechsler Adult Intelligence Scale (WAIS) which is used to obtain IQ for adolescents who have above average functions and also determine cognitive function for adults. The method used by the author in this article is a literature study used to find data
 Keywords: WAIS; Weschler; Intelligence; Adult.
 Abstrak: Pengukuran atribut psikologis berupa intelegensi atau kepribadian masih menjadi hal yang paling utama dalam tes psikologi. Salah satu masalah awal yang mendasari tumbuhnya tes-tes psikologi adalah bagaimana cara mengidentifikasi orang yang mengalami keterbelakangan mental. Alat tes psikologi tidak lepas dari fungsinya yang dimana untuk mengukur kondisi psikologis dari individu. Munculnya alat tes intelegensi yang salah satunya adalah Wechsler Adult Intelligence Scale (WAIS) yang digunakan digunakan untuk memperoleh IQ bagi remaja yang memiliki fungsi di atas rata-rata dan juga menentukan fungsi kognitif bagi orang dewasa. Metode yang digunakan oleh penulis di dalam artikel ini merupakan studi literatur yang digunakan untuk mencari data
 Kata kunci WAIS; Weschler; Intelegensi; Dewasa
Silver nanoparticles (AgNPs) are intensively investigated for their superior physical, chemical, and biological properties. A proper knowledge of these properties is essential to maximizing the potential applications of AgNPs in several areas while minimizing their risks to humans and the environment. This paper aims to critically review AgNPs from the perspectives of research trends, global consumption, synthesis, properties, and future challenges. Generally, AgNPs can be synthesized using three methods, namely physical, chemical, and biological, and the related works as well as their numerous advantages and disadvantages are presented in this review. In addition, AgNPs can be potentially explored for various applications. Future challenges on (AgNP) synthesis, their release into the environment, and scaling up production, as presented in the review, suggest that several potential topics for future works are available to promote a safer and more efficient use of these nanoparticles. Studies on AgNPs in Malaysia have increased since the Malaysian government officially established a directorate for nanotechnology development. This calls for a proper set of policies on AgNPs starting from their production to utilization as well as their effects on various related industries and the environment.
At the end of 2019 China was shocked by a very deadly virus outbreak, Covid-19. Then in 2020, this virus outbreak became a global pandemic that resulted in many life settings being forced to change suddenly, one of which was teaching and learning activities in schools. Indonesia also immediately adjusts the conditions to minimize the spread of this virus. Schools and universities agreed to change learning activities towards distance learning systems. However, the poor implementation has actually made the situation worse, where students feel a lot of stress due to distance learning management is not done comprehensively. This article aims to analyze the implementation of distance learning systems carried out by Indonesian education in the Covid-19 pandemic situation. Literature studies from various reports and scientific articles as well as in-depth interviews were also conducted with samples of students, teachers and parents, both in rural and urban environments in Indonesia which were most affected by the Covid-19 virus. The results of the analysis conclude that Indonesia has prepared virtual infrastructure well, but the factors of teachers and schools still need to understand more about the essence of distance learning. Students have low self-regulated learning so they are less able to regulate their distance learning activities, teachers tend to stutter about technology, and parents lack understanding of the nature of teaching and learning activities carried out at home.
Paper bertujuan memaparkan pendidikan dan tantangan pembelajaran berbasis teknologi informasi di Era Revoulusi Industri 4.0 dan kesiapan indoensia menjawab tantangan pendidikan era revolusi industri 4.0 dalam membangun system pembelajaran berbasis teknologi informasi. Di Indonesia kesiapan menghadapi tantangan pendidikan era revolusi industri 4.0 adalah segera meningkatkan kemampuan dan keterampilan sumberdaya manusia Indonesia melalu pendidikan dengan melahirkan operator dan analis handal bidang manajemen pendidikan sebagai pendorong kemajuan pendidikan berbasis teknologi informasi di Indonesia menjawab tantangan Industri 4.0 yang terus melaju pesat. Kebijakan manajemen pendidikan di Indonesia saat ini mendorong seluruh level pendidikan, terutama pendidikan tinggi untuk memanfaatkan kemajuan teknologi digital dan komputasi pendidikan era revolusi industry keempat. Beberapa solusi yang bisa dilakukan antara lain, kesesuaian kurikulum dan kebijakan dalam pendidikan, kesiapan SDM dalam memanfaatkan ICT, mengoptimalkan kemampuan peserta didik, dan mengembangkan nilai - nilai (karakter) peserta didik, serta dan kesiapan sarana dan prasarana pembelajaran berbasis digital. Key words: Pendidikan, Pembelajaran Bervasis Teknologi Informasi, Revolusi Industri 4.0
Artificial Intelligence (AI) and academic essay writing merge to create a transformative intersection in education, each reciprocally refining and reforming the other. AI, through its innovative technologies and flexible learning strategies, elevates academic writing by offering dynamic, interactive learning settings, and personalized educational journeys. This study aimed to explore students' perceptions of AI usage in academic essay writing using a case study design. It involved 245 undergraduate students from 25 tertiary institutions in Eastern and Central Indonesian provinces, with data collected via Google form to gain insights into students' attitudes toward AI tools in writing academic essays. Findings indicated a positive reception of AI-powered writing tools, with students acknowledging their benefits in grammar checks, plagiarism detection, language translation, and essay outlines. AI was found to enhance students' writing abilities, self-efficacy, and understanding of academic integrity. However, some students expressed concerns about potential impacts on creativity, critical thinking, and ethical writing practices. The study emphasized a balanced approach to AI integration, where AI collaborates with human authors, and also identified popular AI tools used by Indonesian students. As such, the research highlighted AI's significant role in supporting academic writing while preserving human creativity and critical thinking, underscoring the importance of maintaining a balanced integration to sustain human ingenuity and critical thought in academic discourse.
Some previous research has reported the effectiveness of RME in improving students’ problem solving ability and cognitive achievement. This quasi experimental research, therefore, aimed to investigate the difference in students’ mathematics cognitive achievement after implementing RME and conventional learning. The controlled treatment consisted of mathematics learning with RME equipped with snake and ladder board game and conventional learning. Developed instrument measuring students’ cognitive achievement was validated by some experts prior to the research. The results of the t-test confirmed the difference in students’ cognitive achievement both of the experimental and control group. The students who were taught with RME achieved better than the students who were involved in conventional learning. This research finding has suggested that it is important for teachers to empower students’ intellectual ability through RME and games in order that meaningful and contextual learning can be generated. It is recommended that future research will further explore the effectiveness of RME on students’ cognitive achievement.
The aims of this study were (1) to find out the differences in critical thinking skills among students who were given three different learning models: differentiated science inquiry combined with mind map, differentiated science inquiry model, and conventional model, (2) to find out the differences of critical thinking skills among male and female students. This study is a quasi-experimental research with pretest-posttest nonequivalent control group design. The population in this research is the seventh grade students of junior high schools in Kediri, Indonesia. The sample of the research is in the number of 96 students distributed in three classes at different schools. The data of critical thinking skills are gained from test scores and then analyzed using descriptive and inferential statistics through ANCOVA. The results of research revealed that there are different skills in critical thinking in different models. The highest skills in critical thinking are reached by students who were given differentiated science inquiry model combined with mind map in their learning. There are also differences in critical thinking skills between male and female students.
Buku bahan ajar Psikologi Industri dan Organisasi ini berisi teori, konsep psikologi dalam sebuah industri maupun di muka umum. Pada program pembelajaran direncanaan menggunakan konsep pendekatan model pengembangan, media pembelajaran, jenis penelitian yang digunakan dalam mengembankan bahan ajar menggunakan penelitian R&D (Researh and Development). Sedangkan media pengembangan yang digunakan dalam penelitian ini dengan model 4D yang terdiri atas 4 tahapan, diantaranya: Define (pendefinisian), Design (Perencangan) Develop (Pengembangan) dan Desseminate (Penyebaran). Penggunaan Model 4D dipilih karena lebih mudah diterapkan dalam pembelajaran psikologi industri. Harapan kami buku bahan ajar Psikologi Industri dan Organisasi ini dapat membantu mahasiswa dalam mencari reverensi bahan belajar dan menjadi produk yang membantu Pusat Kurikulum dan Pembukuan Kementrian dan Kebudayaan dalam mewujudkan buku ajar atau modul yang tepat bagi kebutuhan generasi muda indonesia.
Solar energy is a potential energy source in Indonesia.A photovoltaic is needed to harvest this kind of energy, and to be able to gather the most, the PV must have a good efficiency. The maximum efficiency is achieved when PV works at its maximum power point which depends on irradiation and temperature. Since the irradiation and temperature always change with time, a PV system which able to track the maximum power point needs to be developed to produce more energy. This research was aimed to explore the performance of a maximum power point tracking system which implements Incremental Conductance (IC) method. The IC algorithm was designed to control the duty cycle of Buck Boost converter and to ensure the MPPT work at its maximum efficiency. The system performance of IC algorithm was compared to widely used algorithm - Perturb and Observe (P&O) on a Simulink environment. From the simulation, the IC method shows a better performance and also has a lower oscillation.
This study aims to analyze the effect of learning motivation, self-efficacy, and blended learning on students’ achievement in the industrial revolution 4.0. This is done to follow the development of the world of education to improve the quality of service, Human Resources and the quality of graduates. The research object was Public High School in Padang Sampling using Slovin formula. To analyze the research data used Partial Least Square (PLS) Version 3.0. The results showed that (1) Learning Motivation had a positive and significant effect on student achievement of Public High School in Padang, (2) Self-Efficacy had no significant effect on students’ achievement of Public High School in Padang, (3) Blended learning had a positive and significant effect on achievement learning of Public High School in Padang, and (4) Learning Motivation, Self-Efficacy, and Blended Learning together have a significant effect on the Students’ Achievement of Public High School in Padang.
The ability to think critically must be owned by the student in order to face various personal and social problems in his life. The ability to think critically is the ability to think reflectively and reason in decision making. This research is a qualitative descriptive research with the aim to describe students' ability in construct critical thinking. The subjects of the study were the students of class VIII A SMPN 1 Delanggu Klaten regency for the academic year 2016/2017 which amounted to 29 students. The critical thinking instrument developed from the critical thinking of Ennis (2011). The instrument consists of 15 descriptions of the ability to think which consists of 13 aspects. The question instrument used has been validated by an expert lecturer. The analysis is done on the student's answers and is categorized into four categories: True (true), Partially correct (C), Correct (partially incorrect), and Incorrect (S). The results showed that students' critical thinking ability was low. This proves that students' critical thinking skills still need to be trained further in order to be improved.
Service quality and customer satisfaction are parts of factors that influence customer loyalty to bank services. Both are necessary to be fulfilled in order to gain customer loyalty, which in turn maintaining organization survival in the long term. This study aims to (1) examine how service quality influenced customer loyalty; (2) how customers’ satisfaction influenced their loyalty to the bank; and (3) examine simultaneous effects of service quality and customer satisfaction on customer loyalty. This study used a survey research design, and respondents were selected purposively from a population of Bank organization in Indonesia. Data were analyzed employing path analysis and One-Way Analysis of Variance. Results indicate that service quality did not have significant effects on customer loyalty, but it provided significant effects on customer satisfaction followed by influencing customer loyalty. Service quality had indirect effects on customer loyalty through customer satisfaction. Further studies are expected to examine the model of relationships with other variables.
Abstrak: Proses pembelajaran di kelas secara tatap muka (face-to-face) telah kehilangan daya tariknya di era 21 ini. Hal itu terjadi karena sebagian siswa berpikir dengan perkembangan teknologi yang semakin luas, proses pembelajaran di era 21 dapat dilakukan secara online (e-learning). Untuk mengakomodasi perkembangan teknologi (e-learning) tanpa harus meninggalkan pembelajaran secara tatap muka (face-to-face) haruslah ada strategi pengorganisasian pengajaran, penyampaian pengajaran, dan kualitas pegajaran yang tepat, yaitu dengan blended learning. Blended learning adalah model pembelajaran yang mengkombinasi keunggulan yang dimiliki model pembelajaran tatap muka (face-to-face) dengan model pembelajaran e-learning. Dengan blended learning interaksi dan komunikasi antar siswa dan antara guru dan siswa dapat terus berlangsung dan hal tersebut merupakan daya tarik pembelajaran di era 21. Kata kunci: Pembelajaran Tatap Muka (face-to-face), E-learning, Daya Tarik Pembelajaran Era 21, Blended Learning Abstract: The face-to-face learning process in the classroom has lost its appeal in this 21st era. This happens because some students think that with the development of increasingly widespread technology, the learning process in the 21st era can be done online (e-learning). To accommodate technological developments (e-learning) without having to leave face-to-face learning, there must be a strategy for organizing teaching, teaching delivery, and the right quality of teaching, namely blended learning. Blended learning is a learning model that combines the advantages of a face-to-face learning model with an e-learning learning model. With blended learning, interaction and communication between students and between teachers and students can continue and this is the attraction of learning in the 21st era. Keywords: Face-to-face Learning (face-to-face), E-learning, Learning Attractiveness Era 21, Blended Learning
AbstractThis study aimed to provide an in-depth understanding of English as a Foreign Language (EFL) students’ perceptions concerning both the benefits and limitations of Artificial Intelligence (AI) in the context of critical thinking. Utilizing a qualitative research design that focuses on case studies and employs semi-structured interviews, seven master’s degree students from two different Indonesian universities were purposively selected for the sample. The findings revealed a complex view of critical thinking that involves questioning norms, analyzing context, and evaluating evidence. Students acknowledged AI’s utility in enriching various facets of critical thinking, such as academic research and theory scrutiny. However, concerns were also raised about AI’s limitations, including lack of personalization, potential for echo chambers, and difficulties in nuanced understanding. The study concludes that AI can be an asset in the development of critical thinking skills, but with caveats that require careful management. A balanced approach that capitalizes on AI’s strengths while being aware of its limitations is necessary for cultivating robust critical thinking abilities among EFL students. Limitations of the study include its reliance on self-reported data, which may introduce biases, and the heterogeneity in the participants’ backgrounds, affecting generalizability. Future research may consider more objective measures such as observations or psychometric tests, and investigate pedagogical methods for integrating critical thinking and AI applications effectively.
The purpose of this study was to investigate the effect of RICOSRE learning models towards critical thinking skills of students with different academic abilities. This quasi-experimental study employed a pretest-posttest nonequivalent control group design and involved all the eleventh-grade students from high schools in Malang, Indonesia. The sample consisted of 134 students from two separate schools which represented different academic abilities (high and low). Data were collected using an essay test on students' critical thinking skills. A rubric was employed to assess students' answers and the results were analyzed using ANCOVA. Findings suggest that (1) there is a difference between the critical thinking skills of students whose learning was facilitated with RICOSRE and critical thinking skills of students who were engaged in conventional learning, (2) there is a critical thinking difference between the high and low ability students, (3) there is a difference in students' critical thinking skills affected by the interaction between learning models and students' academic abilities. Based on the results of this study, it can be concluded that RICOSRE can close the critical thinking skills gap between the high and low ability students.
Abstrak: Pembelajaran yang efektif dapat didefinisikan sebagai pembelajaran yang berhasil mencapai tujuan belajar peserta didik sebagaimana yang diharapkan oleh guru . Model pembelajaran efektif, mencakup empat hal pokok, yaitu: 1) kualitas pembelajaran, 2) tingkat pembelajaran yang memadai, 3) ganjaran dan 4) waktu. Sedangkan, kualitas pembelajaran merujuk pada aktivitas-aktivitas yang dirancang dan tindakan-tindakan yang dilakukan pembelajar dan peserta didik, termasuk di dalamnya bahan-bahan atau pengalaman belajar (kurikulum) serta media yang kita gunakan. Abstract: Effective learning can be defined as learning that successfully reaches the learning goals of students as expected by the teacher. Effective learning models, including four main things, namely: 1) the quality of learning, 2) adequate learning levels, 3) rewards and 4) time. Whereas, the quality of learning refers to activities designed and the actions carried out by learners and students, including materials or learning experiences (curriculum) and the media that we use.
The paper explores the classroom action research as one of research methodologies. This kind of research methodology aims to solve learning and teaching problems and improve the quality of education. There are four models of classroom action research, namely Kurt Lewin model, Stephen Kemmis and Robyn McTaggart model, Margaret Riel model, and Robert P. Pelton model. To make the models easy to apply, the authors show an example of classroom action research framework.
The development of information and communication technology has brought a surprise and revolutionary challenge to the idea and practice of traditional education. Mobile internet technology has become the main promoter and accelerator to apply the concept of mobile learning. Mobile technology offers new opportunities to integrate face-to-face learning and online learning methods. We see a tendency to use blended learning scenarios by combining various forms of learning and integrating a variety of ways to access content using mobile technology. The objective of this study is to develop a mobile blended learning design that can systematically guide the instructor or lecturer in the lecturing processes. By combining the ideas of mobile learning and blended learning, mobile blended learning design has been developed. Implementing research and development (R&D) method, the mobile blended learning design has been constructed through designing process and validation by experts. This instructional design has feasibility to use in learning; therefore, it effectively increases the popularity of mobile blended learning